

These are some hand picked maps I really liked. To avoid shadow clipping (from distance, atleast some of it) :Į_gsm_combined=0 e_gsm_depth_bounds_debug=0 These should be used for testing mainly as this will probably kill your performance with everything else added.Į_terrain_occlusion_culling_max_dist = 200Į_terrain_occlusion_culling_precision = 0.1Į_terrain_occlusion_culling_precision_dist_ratio = 3Į_terrain_occlusion_culling_step_size = 4Į_vegetation_sprites_distance_custom_ratio_min = 1 Ok so theres heaps of configs out there to also improve the graphics, alot you can just choose for yourself.Īnd finally heres a config tweak to put in an autoexec to make the draw distance the best. Set that in the game console or your config Note that this form of Antialiasing only works if Shaders Quality is High or above, and it is also incompatible with the r_UseEdgeAA command only one or the other can be enabled. To see the values implemented at various AA levels on your particular system, check the two FSAAProfiles.txt files found under your \Program Files\Electronic Arts\Crytek\Crysis\Game\Config directory for details.

Ideally you should alter these settings using the in-game Anti-Aliasing Quality setting, since the sample rate and mode values differ depending on both the type of graphics hardware you're running, and whether you're using DX9 or DX10.

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R_FSAA - There are three settings starting with r_FSAA which control Full Screen Anti-Aliasing (FSAA) in Crysis: r_FSAA controls whether Antialiasing is being used (= 1) or not (= 0) r_FSAA_samples determines the actual sample rate of Anti-Aliasing r_FSAA_quality determines the quality mode, affecting the overall type of Anti-Aliasing used in conjunction with the sample rate. Theres also these 3 fsaa console commands to note taken from : I have r_edgeaa turned off as I reckon it blurs too much and it has to be off for normal AA to work. Just crank it in your 3D card menu and in the game aswell.
